﻿using System.Collections.Generic;

namespace Managers
{
    public class PlayerPetInfo
    {
        // 玩家信息
        public int Count;
    }
    public class CallPetInfo
    {
        public int Camp;
        public int RoleId;
        public int AnimId;
        public int Count;
        public int Frame;
        public List<PlayerPetInfo> PlayerPets;
        public int LineCount;
    }

    public class CallManager
    {
        private Dictionary<int, CallPetInfo> _leftCallPetInfos = new();
        private Dictionary<int, CallPetInfo> _rightCallPetInfos = new();

        public void ProducePetsRegularly(int roleId, int needCount, int camp)
        {
            for (var i = 0; i < needCount; ++i)
            {
                
            }
        }
    }
}
